Games without combat as such are regularly released and successful, but in the environment of RPGs, which habitually build their multi-layered structure around the warrior/mage/robber, GameDec is hardly a pioneer. No less surprising in a good way is the fact that such an ambitious and unusual project was taken up by a team that does not have any widely known projects.
Would you be interested in such a concept? Depending on what you like most about the genre. If it's the combat system and leveling up, equipment and other gameplay elements, GameDec will not be what you expect. But there will be very satisfied players who primarily look at the story, characters, unique non-combat mechanics and thoughts with ideas that are put into the project.
Contrary to pre-release fears, GameDec did not come out boring - on the contrary, the almost entirely conversational game was very warmly received by critics and players. Sure, the project may offer gameplay and even pimping - but it's all about investigating virtual crimes, which is what most of the game's time is devoted to.
The advantages of the game:
As a bare concept, GameDec would have looked like an interesting experiment, but nothing more. But the studio, for which the project was the first commercial success in a serious sense, added a really high quality implementation.
It is the quality that tends to side with the project, even if the player is initially skeptical of RPGs where there is no gameplay in the usual sense for action games.
You should try GameDec if you:
GameDec will be of interest to most fans of the genre - yet there are not so many people who play RPGs, especially isometric ones, for the sake of gameplay. Among the audience of such projects there are many fans of complex plots, which the game can provide enough. Translated with www.DeepL.com/Translator (free version)
Reviews - GameDec